Plan to improve development processes
After I write the linear storyline, I then write a new path with a new linear storyline based on my many imaginations of the different scenarios in my head. This is for choice based games. I need a set of up to 2 paths for easy doing as I am autistic. I procrastinate, so I need to set up how long my game will be, how it will be concluded, and how it will end.
Choice-Based Game Development Plan
1. Write the Linear Storyline (Path 1)
- Objective: Begin by writing a complete, straightforward linear storyline.
- Develop the main story arc, including key events, character decisions, and a clear conclusion.
- Keep this path simple to ensure it flows smoothly and provides a cohesive player experience.
2. Create a Second Linear Storyline (Path 2)
- Objective: Build a second path based on alternative scenarios from your imagination.
- Reflect on different outcomes or situations that your characters could experience.
- Ensure this path still follows a linear progression but offers contrasting choices and consequences from Path 1.
- Keep this path consistent with the first in terms of quality and structure but varied in content.
3. Define Game Length and Conclusion
- Objective: Plan how long your game will be and how it will conclude.
- Set realistic limits on the number of chapters, levels, or sections for both paths.
- Determine the total playtime by estimating the number of hours or scenes per path.
- Make sure both paths have clear conclusions that tie into the overall story arc.
4. Set the Ending for Each Path
- Objective: Write down the specific endings for each path.
- Ensure each path ends logically based on the choices made.
- The endings should feel rewarding and complete, giving closure to both paths without leaving loose threads.
5. Time Management & Procrastination Strategy
- Objective: Set manageable deadlines to avoid procrastination.
- Break down the development process into smaller tasks (e.g., writing one scene per day).
- Use a timer or calendar to stay on track with specific milestones for writing, testing, and reviewing.
- Reward yourself after completing each task to keep motivation high.
6. Stay Focused on Two Paths
- Objective: Keep the game simple with only two paths.
- Avoid overwhelming yourself with too many branching choices.
- Focus on perfecting these two paths and the narrative clarity for players.
Conclusion:
By following this structured approach, you can create a choice-based game that remains easy to manage, helps you stay focused, and allows for a satisfying experience with two unique storylines and endings. Set clear deadlines, and always keep the scope manageable to prevent procrastination.
2021: Moses
This action packed story is about a Cloned Boy named after Moses who lives in a Satanic Illuminati cult.
Status | In development |
Author | Treasure Trove Entertainment |
Genre | Interactive Fiction, Action, Adventure, Survival |
Tags | 2D, Anime, Psychological Horror, Sci-fi, Story Rich, Survival Horror |
Languages | English |
Accessibility | Subtitles |
More posts
- Plan To improve game development70 days ago